The past two weeks have been a bit of a struggle. Thankfully it doesn't quite show here.
Lighting has more or less been built, but it still needs to be a bit dimmer/more blue. I've added caustics, and a post processing volume. I've also gotten the left side textured, and (after wrestling with PhysX for two days) the anemone is working!
I've made progress, but I'm still stuck on the cactus coral. I've been getting help from Neoglyphic so I'll hopefully get it working soon.
I've been getting textures done one by one, which hasn't given me much of a problem.
I backtracked a little and remodeled my seaweed. Before it was looking too spiky. I made more rounded, wavy edges and gave each leaf stitch marks.
All of my fish have been rigged and textured. The garden eels and moray are animated.
I've been making progress with modeling and uving the coral. As of posting this, I have the staghorn, anemone, bubble, and cactus coral, as well as the starfish left. I also have yet to rig the eels. Not surprisingly, the coral has been difficult to uv, but I've been making use of the headus UV Layout tool.
I completed my blockout within the first week. Most of the coral was done in ZBrush. The staghorn coral on the far left was done with ZSpheres, and the other corals were made using deformation tools. The garden eels will be rigged so they will sway in the current.
For my capstone I plan to research how to use Nvidia’s APEX Clothing Module (for realistic fabric movement), Neoglyphic’s NeoFur plugin (for fluffy, soft materials) and Marvelous Designer (also for realistic fabric).
So far I have been going over the documentation of the Clothing Module. I have found that through the use of their Clothing Tool, you can paint the minimum and maximum distances clothing can move, as well as generating collision volumes the cloth can interact with. Unlike where it is implemented, Nvidia provides very in depth documentation on this plugin/program.
As for NeoFur, it looks like it will be useful for certain materials I plan to work with. I have yet to download their demo, but I have gone over some of their in-depth tutorials.
I plan on trying out Marvelous Designer for the realism of having seams and potentially saving me from having to weight paint everything (but then again, I haven’t looked into this program much yet). It seems like an amazing program to try out, either way.